Giant
: 5

Turn your Journey token over (it starts face up). If it's face down, +1 Treasure. If it's face up, +5 Treasure, and each other player reveals the top of his deck, trashes it if it costs from 3 Treasure to 6 Treasure, and otherwise discards it and gains a Curse.

Action
Attack
Mystic
: 5

Name a card.
Reveal the top card of your deck.
If it's the named card, put it into your hand.

Action
Ill-Gotten Gains
: 5

When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.

Treasure
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
Stables
: 5

You may discard a Treasure. If you do, +3 cards and +1 Action.

Action
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Artificer
: 5
Action
Hermit
: 3

Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure.
Gain a card costing up to 3 Treasure.
When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.

Action
Haunted Woods
: 5

Until your next turn, when any other player buys a card, he puts his hand on top of his deck in any order.
At the start of your next turn:
+3 Cards

Action
Attack
Duration
Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action