Ranger
: 4

Turn your Journey token over (it starts face up). Of it's face up, +5 Cards.

Action
Count
: 5

Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 treasure; or trash your hand; or gain a Duchy.

Action
Expand
: 7

Trash a card from your hand. Gain a card costing up to 3 treasure more than the trashed card.

Action
Spice Merchant
: 4

You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +2 Treasure and +1 Buy.

Action
Council Room
: 5

Each player draws a card.

Action
Wine Merchant
: 5

Put this on your Tavern mat.
At the end of your Buy phase, if you have at least 2 Treasure unspent, you may discard this from your Tavern mat.

Action
Reserve
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Horn of Plenty
: 5

When you play this, gain a card costing up to 1 treasure per differently named card you have in play, counting this. If it's a Victory card, trash this.

Treasure
Bandit Camp
: 5

Gain a Spoils from the Spoils pile.

Action
Oracle
: 3

Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.

Action
Attack